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|  | Civ II UnitsSettlers   Improve terrain. You should build lots of settlers early on in the game. As they eat food from there home city, only construct one per city, unless necessary. Back to units page Engineers   Improve terrain and ignore ZOC. Like settlers, these are very imporant, but only construct one per city unless it is necessary to construct more. They also work twice as fast as settlers, and can improve terrain - for example mountains to hills and deserts to plains! Back to units page Warriors   These units are pretty pathetic, and I usually wait until I can construct better units. Only build them when absolotely necessary. Back to units page Phalanx   This is best value for money in terms of defence in the early game. Back to units page Archers   This is a useful defensive unit. Back to units page Legion   This is a useful defence unit early on in the game. Back to units page Pikemen   As defence is doubled against mounted units, it is sometimes useful to have one in your city. Back to units page Musketeers   A very good defence unit when combined with a city wall. Back to units page Fanatics   I don't usually bother building these. They may have free support under Fundamentalism, but cities in Fundamentalism can support up to 10 units anyway. Back to units page Partisans   Ignores ZOC, treats all squares as roads. These are only useful when fighting a war in terrain like hills, mountains or forests. Back to units page Alpine Troops   Treats all squares as roads. Like partisans, they are useful for fighting wars in rough terrain. Back to units page Riflemen   On the cost/defence ratio, these are probably the best defensive unit. Back to units page Marines   The major ability of marines is that hey can attack a city directly from a ship.Not very useful, part from invading totally alein islands. Back to units page Paratroopers   Can make paradrops. Very useful for capturing defenceless cities. The computer makes extensive use of these. Back to units page Mechanized Infantry   Not a very useful unit. Back to units page Horsemen   Only useful early on in the game. Back to units page Chariots   A useful attacking unit early on in the game. Back to units page Elephant   Quite useful for attacking when accompanied by a good defenesive unit. Back to units page Crusaders   Quite useful for attacking when accompanied by a good defenesive unit. Back to units page Knights   Useful for attacking. Back to units page Dragoons   A very useful unit. Back to units page Cavalry   A very useful unit. Back to units page Armour   Because of its high speed and good attacking factor, it is a very useful unit for suprise attacks. Back to units page Catapult   A good attacking unit when accompinied by a good defensive unit. Back to units page Cannon   As with catapults, it is a good attacking unit when accompinied by a good defensive unit. Back to units page Artillery   As with catapults, it is a good attacking unit when accompinied by a good defensive unit. Back to units page Howitzer   This is useful for cities that seem impervious due to city walls, as it negates the denfence bonus that city walls give. Back to units page Fighter   Two square visibility, can attack air units. Only useful for taking out stacked bomber units. Back to units page Bomber   Two square visibility. Not that useful. Back to units page Helicopter   Two square visibility, can spot submarines. This can be useful for exploring and attacking. Back to units page Stealth Fighter   Two square visibility, can attack air units. I wouldn't call it 'stealth', but it is useful for attacking bombers. Back to units page Stealth Bomber   Two square visibility. I wouldn't call it 'stealth', but is useful for attacking cities and stacked units. Back to units page Trieme   Ship must stay near land. Build lots of these early in the game to explore the sea. Back to units page Caravel   A resonably useful unit. Back to units page Galleon   A resonably useful unit. Back to units page Frigate   A resonably useful unit. Back to units page Ironclad   Useful for gaining naval supperiority. Back to units page Destroyer   Two square visibility, can spot submarines. Useful for gaining naval supperiority. Back to units page Cruiser   Two square visibility, can spot submarines. Useful for exploring the ocean. Back to units page AEGIS Cruiser   Two square visibility, spot submarines, defence * 2 V air units. Not that useful. Back to units page Battleship   Two square visibility. Useful for gaining naval supperiority. Back to units page Sunmarine   Two square visibility, invisible to most ships. Useful for gaining naval supperiority. Can be loaded with missiles and positioned in the ocean next to an enemy continent to make a surprise attack. Back to units page Carrier   Can carry air units. Have some spare for transporting missiles and aircraft. Back to units page Transport   Carries 8 units max. Necessary for transporting units. Back to units page Cruise Missile   Destroyed after attacking. Not that useful - it has little attacking power and is destroyed after attacking anyway, and it is very expensive. Back to units page Nuclear Missile   Destroyed after attacking. Resonably useful, but extensive use of this weapon will cause global warming due to pollution. Back to units page Diplomat   Ignores ZOC. Necessary. Build lots of these to steal other civilization's secrets. Back to units page Spy   Two square visibility, ignores ZOC. Necessary. Build lots of these to steal other civilization's secrets. Back to units page Caravans   Ignores ZOC. Don't forget the importance of trade. Back to units page Frieght   Ignores ZOC. Don't forget the importance of trade. Back to units page Explorer   A very underrated unit. Because they treat all squares as road, they can move 3 squares regardless of terrain, and they ignore ZOC. Back to units page Copyright © 2001 All Civ III. Design, Graphics and Content © 2001 All Civ III. All trademarks or names are properties of their respective owners. The text, graphics and content of All Civ may not be used, printed or distributed without the detailed written permission of the Webmaster. Contact: Dave Saxton. All Rights Reserved. | 
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