Improvement |
Cost |
Upkeep |
Prerequisite |
Purpose |
Palace |
100 |
0 |
Masonry |
The city with this improvement becomes the capital. |
Barracks |
40 |
1 |
None |
City produces veteran ground units. Damaged ground units staying one turn in city are fully repaired. |
Granary |
60 |
1 |
Pottery |
Halves the amount of food necessary to increase city size. Protects against famine. |
Temple |
40 |
1 |
Ceremonial burial |
One unhappy citizen becomes content |
Marketplace |
80 |
1 |
Currency |
Increase tax and luxury by 50% |
Library |
80 |
1 |
Writing |
Increase science by 50% |
Courthouse |
80 |
1 |
Code of laws |
Decrease corruption by 50%. Makes a city more resistant to bribery. |
City walls |
80 |
0 |
Masonry |
Defence of units in city are tripled. |
Aqueduct |
80 |
2 |
Construction |
Required for a city to grow beyond size 8. |
Bank |
120 |
3 |
Banking |
Increase tax and luxury by a a further 50%. |
Cathedral |
120 |
3 |
Monotheism |
Makes 3 unhappy citizens content. |
University |
160 |
3 |
University |
Increase science by a further 50%. |
Mass transit |
160 |
4 |
Mass production |
Eliminates pollution caused by population of the city. |
Collosseum |
100 |
4 |
Construction |
3 unhappy citizens are made content. |
Factory |
200 |
4 |
Industrialisation |
Increase production by 50%. |
Manufacturing plant |
320 |
6 |
Robotics |
Increase production by a further 50%. |
SDI defence |
200 |
4 |
Laser |
Protects the city and the surrounding squares from nuclear attack. |
Recycling centre |
200 |
2 |
Recycling |
Decreases pollution from production by 2/3. |
Power plant |
160 |
4 |
Refining |
Increases factory output by 50%. |
Hydro plant |
240 |
4 |
Electronics |
Increases factory output by 50%. Reduces factory pollution by 1/2. Are safer than nuclear plants. |
Nuclear plant |
160 |
2 |
Nuclear power |
Increases factory output by 50%. Reduces factory pollution by 1/2. Meltdown risk unless fusion power has been discovered. |
Stock exchange |
160 |
4 |
Economics |
Increase tax and luxury output by a further 50%. |
Sewer system |
120 |
2 |
Sanitation |
Required for a city to grow beyond size 12. |
Supermarket |
80 |
3 |
Refridgeration |
Allows a city to use the extra food in farmland squares. |
Superhighways |
200 |
5 |
Automobile |
All squares with roads or railroads produce 50% extra trade. More revenue from trade routes. |
Research lab |
160 |
3 |
Computers |
Increases science by a further 50%. |
SAM Missile battery |
100 |
2 |
Rocketry |
Doubles defence in city against air units other than nukes. |
Coastal fortress |
80 |
1 |
Metallurgy |
Doubles defence in city against attacks by ships. |
Solar plant |
320 |
4 |
Environmentalism |
Increases factory output by 50%. Eliminates pollution caused by factory production. Slows down global warming. |
Harbor |
60 |
1 |
Seafaring |
Ocean squares produce one extra food. |
Offshore platform |
160 |
3 |
Minitarisation |
Ocean squares produce one extra shield. |
Airport |
160 |
3 |
Radio |
City produces veteran air units. Damaged air units are repaired in one turn. Allows airlifting. |
Police station |
60 |
2 |
Communism |
Reduces the number of unhappy citizens created by units away from the city by 1 per unit. |
SS Structural |
80 |
0 |
Space flight |
Forms the structure when building a spaceship. |
SS Component |
160 |
0 |
Plastics |
For every fuel component there is a thrust component which adds 25% to spaceship thrust. |
SS Module |
320 |
0 |
Superconductor |
Can be population, life support or solar panel. Must be the same numbers of each. |
(Capitalisation) |
n/a |
n/a |
Corporation |
Not a city improvement, but shield production is converted directly into cash. |