Civ II Improvements


Palace



The city with this improvemtn becomes your capital. You cannot sell your palace, but you can move it by constructing it in another city.

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Barracks



Barracks do two things: they make all new ground units veteran and ground units staying in a city with a barrack become fully healed. Barracks are very important in cities that produce lots of units.

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Granary



If you do not have the Pyramid wonder, then granaries are very important; they effectively double the growth of your city as only half the food is used to add a new population point.

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Temple



If a city falls into civil disorder, then buying a temple can often remedy the situation.

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Marketplace



A marketplce increase tax and luxury by 50%. Therefore, if a city has 3 or more tax, then it is worth building a maketplace, as more money will be produced.

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Libary



Libaries are worth building in cities will high science output, eg. 6 or more.

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Courthouse



Courthouses can often be used to stop civil disorders.

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City walls



One word: Essential. If your city is on the border with a potentially hostile power, then city walls are a must.

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Aqueduct



Allows a city to grow beyond size 8. It is best to build an aqueduct at size 7 or before, instead of waiting for the '_______ requires aqueduct for further growth' message, where food has already be wasted.

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Bank



Worth building in cities will a tax output of 7 or more.

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Cathedral



Worth building if a temple does not do enougth to stop a civil disorder.

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University



Worth building in cities with a very high science output.

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Mass Transit



Very important for large cities that often produce lots of pollution.

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Collosseum



I build these if both a temple and a cathedral have been built and neither clear a civil disorder.

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Factory



I build these in cities with a production of more than 8 shields, as production is very important.

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Manufacturing Plant



I buuild these in cities with production of more than 16. They require a factory in the city already.

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SDI Defence



Build these near bordering civilizations that have nuclear capability, regardless of whether they are currently hostile.

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Reclycling Centre



I usually ignore these and instead build solar plants, which totally eliminate the pollution caused by production and also have a number of other benefits.

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Power Plant



I don't build power, hydro or nuclear plants, and instead build solar plants - they are by far the best.

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Hydro Plant



I don't build power, hydro or nuclear plants, and instead build solar plants - they are by far the best.

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Nuclear Plant



I don't build power, hydro or nuclear plants, and instead build solar plants - they are by far the best.

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Stock Exchange



I usually build these in cities with a tax output of 14 or more.

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Sewer System



Necessary for a city to grow beyond 14. Build them when before the city actually gets to 14, however, to avoid losing food.

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Supermarket



With supermarkets, cities grow a lot faster. And as population is power, I usually build them in cities with at least 4 of their squares farmlanded.

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Superhighways



Build these in large cities.

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Research Lab



Necessary for very high science output. Build them in cities with lots of science.

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SAM Missile Battery



I usually only bother building these on bordering cities and important cities, eg. the capital.

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Coastal Fortress



Build these in all of your seafaring cities.

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Solar Plant



If you're having problems with global warming, I find that 7 or 8 cities with this improvement usually reverses the problems, unless you're having an all-out nuclear war. Build.

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Harbour



Build these in cities with 4 or more sea squares.

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Offshore Platform



Build these in cities with 4 or more sea squares.

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Airport



I don't usually bother building these.

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Police Station



A must if you've got a Republic or Democratic government.

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SS Structural



Forms the structure when building a spaceship. A maximum of 39 are needed.

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SS Component



There must be equal numbers of fuel and propulsion.

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SS Module



There must be equal numbers of life support, solar panels and habitation

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(Capitalisation)



You usually get pretty rich with 15 cities with capitalisation.

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