Civ II Wonders


This table gives a brief description of the wonders of the world.
  • WOW - The Wonder of the World.
  • Made obsolete - The technology advance that renders the WOW obsolete.
  • Cost - Number of shields required to build WOW.
  • Prerequisite - The necessary technology advance required to construct the WOW.
  • Purpose - The purpose of the WOW.

WOW Made obsolete Cost Prerequisite Purpose
Pyramids None 200 Masonry Acts as a granary in every city
Hanging Gardens Railroad 200 Pottery Makes 1 content citizen happy in every city, 3 in city where it is built.
Colossus Flight 200 Bronze City where built generates extra trade where there already is trade.
Lighthouse Magnetism 200 Mapmaking New ships are veterans, triemes are not lost, and ships increase movement by 1.
Great Library Electricity 300 Literacy You acquire and advance already discovered by two other civilizations.
Oracle Theology 300 Mysticsm Doubles the effectiveness of temples.
Great Wall Metallurgy 300 Masonry Acts as city wall in all your cities, forces AIs to offer cease-fire or peace.
Sun Tzu's War Academy Mobile warfare 300 Feudalism All new ground units are veterans, all units that win in combat become veterans.
King Richard's Crusade Indrustrialisation 300 Engineering All squares in city where built produce one extra shield.
Marco Polo's Embassy Communism 200 Trade You establish an embassy with every other civilization.
Michelangelo's Chapel None 400 Monotheism Counts as a cathedral in every city.
Copernicus' Observatory None 300 Astronomy Increases science output in city where built by 50%.
Magellan's Expedition None 400 Navigation Increases movement of sea units by 2.
Shakespeare's Theatre None 300 Medicine All unhappy citizens in city are made content.
Leonardo's Workshop Automobile 400 Invention When a unit becomes obsolete due to a technology advance, it is upgraded.
J. S. Bach's Cathedral None 400 Theology All your cities on the continent have 2 unhappy citizens made content.
Isaac Newton's College None 400 Theory of Gravity Doubles the science output in city where built.
Adam Smith's Trading Co. None 400 Economics Pays for all city improvements that normally cost 1 gold a turn.
Darwin's Voyage None 400 Railroad Grants you 2 technology advances on turn when built.
Statue of Liberty None 400 Democracy Allows use of all forms of government and eliminates anarchy when changing government.
Eiffel Tower None 300 Steam engine Improves your reputation over time and attitudes towards you.
Women's Suffrage None 600 Industrialisation Acts as a police station in every city.
Hoover Dam None 600 Electronics Acts as a hydro plant in every city.
Manhattan Project None 600 Nuclear fission Allows the construction of nukes by all civilizations.
United Nations None 600 Communism You establish an embassy with every other civilization, and enemies are forced to offer peace.
Apollo Program None 600 Space flight Allows the construction of space ships by all civilizations
SETI Program None 600 Computers Acts as a research lab in every city.
Cure for Cancer None 600 Genetics Makes one content citizen happy in every friendly city.




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