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Civ II Terrain

This table gives a brief description of the different types of terrain.
- Terrain - The type of terrain.
- Movement - The number of movement points used up while travelling over this terrain.
- Defence - This * 50% gives defence factor of unit occupying it.
- Food - The amount of food on the undeveloped terrain.
- Shields - The amount of shields on the undeveloped terrain.
- Trade - The amount of trade on the undeveloped terrain.
- Irrigate - If it is worth irrigating, or what terrain it will be transformed to.
- Extra - Extra food from irrigating.
- Turns - Turns for sttler to make change.
- Mine - If it is worth mining, or what terrain it will be transformed to.
- Extra - Extra. Extra shields from irrigating.
- Turns - Turns for sttler to make change.
- Transform - Terrain transformed to when transformed with engineers.
- Resources - Resources available.
Terrain |
Movement |
Defence |
Food |
Shields |
Trade |
Irrigate |
Extra |
Turns |
Mine |
Extra |
Turns |
Transform |
Resources |
Desert |
1 |
2 |
0 |
1 |
0 |
yes |
1 |
5 |
yes |
1 |
5 |
Plains |
Oasis, oil |
Plains |
1 |
2 |
1 |
1 |
0 |
yes |
1 |
5 |
Forest |
0 |
15 |
Grassland |
Buffalo, wheat |
Grsslnd |
1 |
2 |
2 |
1 |
0 |
yes |
1 |
5 |
Forest |
0 |
10 |
Hills |
Grassland (shield) |
Forest |
2 |
3 |
1 |
2 |
0 |
Plains |
0 |
5 |
no |
0 |
5 |
Grassland |
Pheasant, silk |
Hills |
2 |
4 |
1 |
0 |
0 |
yes |
1 |
10 |
yes |
3 |
10 |
Plains |
Coal, wine |
Mountns |
3 |
6 |
0 |
1 |
0 |
no |
1 |
10 |
yes |
1 |
10 |
Hills |
Gold, iron |
Tundra |
1 |
2 |
1 |
0 |
0 |
yes |
1 |
10 |
no |
0 |
0 |
Desert |
Furs, musk ox |
Glacier |
2 |
2 |
0 |
0 |
0 |
no |
0 |
0 |
yes |
1 |
15 |
Tundra |
Ivory, oil |
Swamp |
2 |
3 |
1 |
0 |
0 |
Grsslnd |
0 |
15 |
Forest |
0 |
15 |
Plains |
Peat, spice |
Jungle |
2 |
3 |
1 |
0 |
0 |
Grsslnd |
0 |
15 |
Forest |
0 |
15 |
Plains |
Gems, fruit |
Ocean |
1 |
2 |
1 |
0 |
2 |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
Fish, whales |
This table shows the possible resources.
- Terrain - The type of terrain.
- Movement - The number of movement points used up while travelling over this terrain.
- Defence - This x 50% gives defence factor of unit occupying it.
- Food - Food. The amount of food on the undeveloped terrain.
- Shields - The amount of shields on the undeveloped terrain.
- Trade - The amount of trade on the undeveloped terrain.
Terrain |
Movement |
Defence |
Food |
Shields |
Trade |
Oasis |
1 |
2 |
3 |
1 |
0 |
Buffalo |
1 |
2 |
1 |
3 |
0 |
Grassland |
1 |
2 |
2 |
1 |
0 |
Pheasant |
2 |
3 |
3 |
2 |
0 |
Coal |
2 |
4 |
1 |
2 |
0 |
Gold |
3 |
6 |
0 |
1 |
6 |
Game |
1 |
2 |
3 |
1 |
0 |
Ivory |
2 |
2 |
1 |
1 |
4 |
Peat |
2 |
3 |
1 |
4 |
0 |
Gems |
2 |
3 |
1 |
0 |
4 |
Fish |
1 |
2 |
3 |
0 |
2 |
Oil |
1 |
2 |
0 |
4 |
0 |
Wheat |
1 |
2 |
3 |
1 |
0 |
Grassland |
1 |
2 |
2 |
1 |
0 |
Silk |
2 |
3 |
1 |
2 |
3 |
Wine |
2 |
4 |
1 |
0 |
4 |
Iron |
3 |
6 |
0 |
4 |
0 |
Furs |
1 |
2 |
0 |
4 |
0 |
Oil |
2 |
2 |
0 |
4 |
0 |
Spice |
2 |
3 |
3 |
0 |
4 |
Fruit |
2 |
3 |
4 |
0 |
1 |
Whales |
1 |
2 |
2 |
2 |
3 |
Copyright © 2001 All Civ III. Design, Graphics and Content © 2001 All Civ III. All trademarks or names are properties of their respective owners. The text, graphics and content of All Civ may not be used, printed or distributed without the detailed written permission of the Webmaster. Contact: Dave Saxton. All Rights Reserved.
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